MediaShout and ProPresenter have some big differences in how they operate that are inherited from their platform. ProPresenter uses QuickTime, MediaShout uses DirectX, etc. But there’s also a big difference in the user interface that is by design and not just because of the computer the program runs on.
The person responsible for making MediaShout work uses tools such as Scripts and Cues. The ProPresenter operator relies on playlists and miniature versions of the actual slide as you would see it on the big screen. This isn’t a matter of one method being superior to the other, but they are completely different in how easy it is for a user to get results and be able to make last minute changes. And as the ongoing debates I participate in demonstrate, everyone has their own preference for which option is better.
As I said, MediaShout’s primary tool is called a script. This is because it can have all the same content as the actual script for your production. The content of your production is placed in order from top to bottom. Section headers can divide the script into different parts, such as “Announcements”, “Music”, “Sermon”, etc. The lyrics or notes can be seen like normal written text, or hidden away to only see titles. The user interface isn’t so much a preview of what you will get on the big screen, it is a detailed view of what is coming up and can give you enough information that you won’t need a copy of the script next to you. The contents of the full script appear from top to bottom much like a document.

On the contrary, a preview is exactly what you get with ProPresenter. The operator selects what goes on the screen by clicking on a miniature picture of exactly how the output will appear. The Renewed Vision team wanted to give you a full “what you see is what you get” (WYSIWG) experience. So rather than see the lyrics in a paragraph format like you would find in a script, you see the individual lines inside boxes positioned exactly as they will appear on the projector once you click on them. Likewise, the background and foreground elements are divided so that you can click on different backgrounds for the same slide as you feel compelled to. All the background options appear on the bottom half of the screen and you can click on them at any time without affecting the foreground (the words or pictures being presented).

Generally speaking, MediaShout is geared more for the person who has planned the whole script in advance, while ProPresenter allows for more fluid on-the-fly options. The MediaShout operator can go through the whole production by hitting nothing more than the spacebar over and over because the whole script is already present and in order, while the ProPresenter operator will have to rely on the mouse to change songs or find the appropriate video clip or background graphic. On the other hand, the ProPresenter user will have an easier time switching between slides if last minute changes means you need to find a different slide than was already planned for a given segment.
I’m not saying the MediaShout operator can’t stray from the script or be more dynamic, it just isn’t the default mode. You can scroll up and down the script and double-click any entry that you want to switch to right away. And there’s a couple of additional windows MediaShout has that works much like ProPresenter, showing thumbnail views of different video clips, graphics, or even songs that you can have sitting on the side just in case.
If you’re following along at home, we’ve discussed how the GAIN control works to control the input level into the mixing console. When you plug in that guitar, microphone, mp3 player, etc, that signal goes into one of the many input jacks on the back of the console, gets amplified or softened by the gain control, and then goes to the EQ controls. The EQ knobs also amplify or soften the signal, but it does so only at selective frequencies. (More on this someday)
After the EQ, the signal splits and goes to a couple of different places. The most obvious is the main volume fader, the big control closest to you that slides up and down. Though there may be rare exceptions, this is generally used to control the main volume in the house speakers. At the same time, the signal is also going to anything that is marked “PFL”, which stands for “Pre-Fade Listen”. Pre-fade, as in “the signal before it is affected by the main volume fader.” These are additional outputs on the board that have their own volume control and are not affected by what volume you set on the fader. The easiest one to spot is the button labeled PFL that usually appears above each fader. Mackie and some other brands call this SOLO, but it is the same thing. Pressing this button takes the signal from that channel and sends it to the headphone/control room output of the board. Because it is pre-fade, you can listen to that channel in the headphones even if the volume is turned all the way down. The gain will still have an impact on the volume you hear on pre-fade outputs, but the main fader will not.
In addition to the PFL headphone output, there are also a number of pre-fade auxiliary (AUX) outputs on the console. The Aux controls on the mixing console are basically separate volume controls for different outputs. Your primary fader will control the house speakers. The Aux controls will control everything else from monitors and in-ears for the band to hear themselves, recording outputs, effects units, etc. There are two types of aux controls on the typical board, and they are labeled as Pre or Post, or they have a button to press to switch between the two options. The “Pre” controls are outputs that ignore the fader volume you set. The “Post” controls are post-fade, their output volume is in direct relationship to the main fader. For example, if you have your volume turned all the way down so you don’t hear anything, any monitors on pre-fade may still be making noise, the post fade outputs will be silent. As you turn up the fader and begin to hear the music in the main speakers, so too will you hear them in the post-fade monitors. The pre-fade monitors will stay at the same volume regardless.
The average mixer (in my experience) has 6 aux outputs. I’ve worked with some that only have 1, and some high-end consoles that have 16, and some digital consoles with far more. But 6 is the most common, and is likely what you will be working with at an entry level position. Typically the Aux 1 and 2 controls are pre-fade, 5 and 6 are post, and the middle controls have a button to switch between the two modes. The more expensive boards may have buttons on 1 through 4, or possibly all 6 controls. The point is, you may have a choice about when to use a pre-fade or post-fade output. There is no simple definition about which to choose. Most aux controls are used for the band to control monitors and everyone may have a different opinion on whether to be pre or post-fade.
The second most common use for auxiliaries is effects. Reverb is the most common effects unit you’ll find in the typical setup. The shortest description of a reverb unit is that it takes a singers voice and makes them sound like they are in a bathroom. Done right, this is a good thing, that’s why your own voice tends to sound better in the shower. In order for it to work, you have to send the singers voice to the unit and then have the echo effect get put back into the mix. This is where the post-fade aux works best. Turn up the aux for a given singer until you have just enough of the effect to sound good (subtle is good!), and as you turn up or down the volume on that singer, the effect will change as well. The effects processor’s output will likely have its own input on the board, or the console will have a set of controls labeled “Return” that are used to put the echo or whatever effect back into the house and/or monitor mix.
This is just an introduction to the AUX controls and the idea of pre and post fade levels. In upcoming posts I will go into more detail about mixing the monitors and useful information for making the most out of an effects processor.